Analysis
Computed from attack classes, armour and cost — not hand-written lists.

Quick land transport used to unload units over enemy walls. Resistant to most ranged attacks. Weak vs. melee units. Cannot be converted by enemy Monks from distance. Garrisoned Infantry increases speed. Cannot be used by Mounted Units.
175
0
-2 / 100
melee / pierce
0.96
melee
These matchups are this site's own model, not values from the game files. Damage per hit is resolved class by class against the defender's armour, turned into DPS with reload time and projectile accuracy, then weighted by resource cost (gold and stone counted at 1.5× food and wood). A trade has to be 1.5× lopsided before it is listed.
Siege Tower wins these trades
No lopsided matchups in its favour.
These win the trade against Siege Tower
Nothing clearly counters it.