Analysis
Computed from attack classes, armour and cost — not hand-written lists.

Slow but durable Cavalry. Strong vs. units at close range. Weak vs. Monks and Spearman-line.
250
12
1 / 2
melee / pierce
0.9
melee
These matchups are this site's own model, not values from the game files. Damage per hit is resolved class by class against the defender's armour, turned into DPS with reload time and projectile accuracy, then weighted by resource cost (gold and stone counted at 1.5× food and wood). A trade has to be 1.5× lopsided before it is listed.
Battle Elephant wins these trades
Rocket Cart
Battering Ram
Heavy Rocket Cart
Skirmisher
Elite Skirmisher
Genitour
These win the trade against Battle Elephant
Elite Kipchak
Elite Konnik (Dismounted)
Konnik (Dismounted)
Elite Teutonic Knight
Halberdier
Halberdier