Analysis
Computed from attack classes, armour and cost — not hand-written lists.

Converts enemy units to your civilization. Heals friendly units (except ships and Siege Weapons). Strong vs. slow and non-ranged units. Weak vs. Scout Cavalry-line, Eagle Warriors and Ranged Soldiers. Can collect Relics and bring them to Monasteries.
30
0
0 / 0
melee / pierce
0.7
range 9
These matchups are this site's own model, not values from the game files. Damage per hit is resolved class by class against the defender's armour, turned into DPS with reload time and projectile accuracy, then weighted by resource cost (gold and stone counted at 1.5× food and wood). A trade has to be 1.5× lopsided before it is listed.
Monk wins these trades
No lopsided matchups in its favour.
These win the trade against Monk
Nothing clearly counters it.