Analysis
Computed from attack classes, armour and cost — not hand-written lists.

45
12
2 / 2
melee / pierce
0.9
melee
These matchups are this site's own model, not values from the game files. Damage per hit is resolved class by class against the defender's armour, turned into DPS with reload time and projectile accuracy, then weighted by resource cost (gold and stone counted at 1.5× food and wood). A trade has to be 1.5× lopsided before it is listed.
Konnik (Dismounted) wins these trades
Rocket Cart
Heavy Rocket Cart
Battering Ram
Capped Ram
Skirmisher
Elite Skirmisher
These win the trade against Konnik (Dismounted)