Analysis
Computed from attack classes, armour and cost — not hand-written lists.

Anti-infantry Skirmisher that cannot attack at close range. Strong vs. Infantry, Monks and Siege Weapons. Weak vs. Ranged Soldiers and Cavalry.
35
4
0 / 0
melee / pierce
0.96
range 5
These matchups are this site's own model, not values from the game files. Damage per hit is resolved class by class against the defender's armour, turned into DPS with reload time and projectile accuracy, then weighted by resource cost (gold and stone counted at 1.5× food and wood). A trade has to be 1.5× lopsided before it is listed.
Slinger wins these trades
Rocket Cart
Heavy Rocket Cart
Chakram Thrower
Spearman
Spearman
Battering Ram
These win the trade against Slinger
Elite Kipchak
Elite Konnik (Dismounted)
Konnik (Dismounted)
Elite War Elephant
Elite Battle Elephant
Savar