Analysis
Computed from attack classes, armour and cost — not hand-written lists.

Shu unique Siege Cavalry with rapid-fire attack, but cannot attack at close range. Has long reload time. Can switch to a barrage mode that covers more area but is less accurate. Strong vs. Ranged Soldiers. Weak vs. Cavalry and Siege Weapons.
65
8
0 / 5
melee / pierce
0.9
range 6
These matchups are this site's own model, not values from the game files. Damage per hit is resolved class by class against the defender's armour, turned into DPS with reload time and projectile accuracy, then weighted by resource cost (gold and stone counted at 1.5× food and wood). A trade has to be 1.5× lopsided before it is listed.
War Chariot wins these trades
Fire Archer
Cavalry Archer
Blackwood Archer
Longbowman
Archer
Xianbei Raider
These win the trade against War Chariot
Elite Kipchak
Elite Konnik (Dismounted)
Konnik (Dismounted)
Siege Ram
Siege Elephant
Capped Ram