Analysis
Computed from attack classes, armour and cost — not hand-written lists.

Celtic unique Infantry with fast movement speed. Strong vs. Infantry and Siege Weapons. Weak vs. Archery Units and Cavalry.
70
11
0 / 1
melee / pierce
1.17
melee
These matchups are this site's own model, not values from the game files. Damage per hit is resolved class by class against the defender's armour, turned into DPS with reload time and projectile accuracy, then weighted by resource cost (gold and stone counted at 1.5× food and wood). A trade has to be 1.5× lopsided before it is listed.
Woad Raider wins these trades
Rocket Cart
Skirmisher
Heavy Rocket Cart
Battering Ram
Fire Archer
Blackwood Archer
These win the trade against Woad Raider
Elite Kipchak
Elite Konnik (Dismounted)
Konnik (Dismounted)
Elite Teutonic Knight
Elite War Elephant
Elite Boyar