Analysis
Computed from attack classes, armour and cost — not hand-written lists.

Japanese unique Infantry that quickly charges into battle and has fast attack. Strong vs. Unique Units. Weak vs. Archery Units and Gunners.
70
10
1 / 1
melee / pierce
1
melee
These matchups are this site's own model, not values from the game files. Damage per hit is resolved class by class against the defender's armour, turned into DPS with reload time and projectile accuracy, then weighted by resource cost (gold and stone counted at 1.5× food and wood). A trade has to be 1.5× lopsided before it is listed.
Samurai wins these trades
Rocket Cart
Battering Ram
Heavy Rocket Cart
Fire Archer
Skirmisher
Blackwood Archer
These win the trade against Samurai
Elite Kipchak
Elite Konnik (Dismounted)
Konnik (Dismounted)
Elite Battle Elephant
Elite War Elephant
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