Analysis
Computed from attack classes, armour and cost — not hand-written lists.

Warship that spews fire at close range. Strong vs. Galley-line. Weak vs. Hulk-line.
140
4
3 / 7
melee / pierce
1.56
range 2.5
These matchups are this site's own model, not values from the game files. Damage per hit is resolved class by class against the defender's armour, turned into DPS with reload time and projectile accuracy, then weighted by resource cost (gold and stone counted at 1.5× food and wood). A trade has to be 1.5× lopsided before it is listed.
Fast Fire Ship wins these trades
No lopsided matchups in its favour.
These win the trade against Fast Fire Ship
Nothing clearly counters it.