
Anti-building Siege Weapon. Resistant to most ranged attacks. Exceptionally strong vs. buildings. Weak vs. melee units. Cannot be converted by enemy Monks from distance. Garrisoned Infantry increases speed and attack.
175
2 Melee
-3 / 180
melee / pierce
0.6
melee
Behaviour
Armor classes
Upgrades: attack (University); to Capped Ram (Siege Workshop); more resistant to Monks (Monastery).
Extra damage against specific armor classes
Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.
Computed, not from the game files
Units that win the trade against Battering Ram
Research bill