HomeUnitsCivsCivilizationsBuildingsTechsTechnologiesTech TreeCountersBattleCompareChanges
  • Units
  • Civs
  • Tech Tree
All units
Battering Ram

Battering Ram

SiegeFeudal

Anti-building Siege Weapon. Resistant to most ranged attacks. Exceptionally strong vs. buildings. Weak vs. melee units. Cannot be converted by enemy Monks from distance. Garrisoned Infantry increases speed and attack.

Counter analysisSimulate a fightCompare
Hit points

175

Attack

2 Melee

Armor

-3 / 180

melee / pierce

Speed

0.6

melee

Cost

160W75G
Training time36s
Attack speed5s
Line of sight3

Combat detail

Hit points175
Attack (Melee)2
Melee armor-3
Pierce armor180
Garrison6

Behaviour

Garrison Unit

Armor classes

High Pierce Armor Siege UnitsSiege UnitsUnblockable Melee (Armor-ignoring melee attack against units, but not against buildings)

Notes

Upgrades: attack (University); to Capped Ram (Siege Workshop); more resistant to Monks (Monastery).

Attack bonuses

Extra damage against specific armor classes

vs All Buildings+150
vs Siege Units+40

Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.

Strong against

Computed, not from the game files

War Chariot65 HP · 8 atkTrebuchet150 HP · 200 atkRocket Cart45 HP · 5 atkScorpion40 HP · 11 atkHeavy Rocket Cart65 HP · 5 atkTraction Trebuchet115 HP · 50 atk

Weak against

Units that win the trade against Battering Ram

Elite Kipchak45 HP · 5 atkElite Konnik (Dismounted)50 HP · 13 atkKonnik (Dismounted)45 HP · 12 atkElite War Elephant600 HP · 20 atkWar Elephant450 HP · 15 atkElite Battle Elephant300 HP · 14 atk

Upgrade path

Battering Ram
Capped Ram
Siege Ram

Research bill

Capped Ram
300F
50s
Siege Ram
1000F
75s