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Flemish Militia

Flemish Militia

InfantryFeudal

Burgundian unique anti-cavalry Infantry. Strong vs. Mounted Units. Weak vs. Ranged Soldiers.

Counter analysisSimulate a fightCompare
Hit points

40

Attack

5 Melee

Armor

1 / 1

melee / pierce

Speed

0.94

melee

Cost

30F25G
Training time14s
Attack speed2s
Line of sight5

Combat detail

Hit points40
Attack (Melee)5
Melee armor1
Pierce armor1

Armor classes

InfantryUnique UnitsUnblockable Melee (Armor-ignoring melee attack against units, but not against buildings)

Fully upgraded

Every generic upgrade that reaches this unit — blacksmith, university, stable, archery range, barracks, dock and monastery — researched.

Attack59+4
Melee armor14+3
Pierce armor15+4
Speed0.941.03+0.09

Upgrade bill

1420F620G
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson

Civilization bonuses and unique techs are not included — pick a civ on the battle simulator to see which of these it actually has.

Notes

Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).

Attack bonuses

Extra damage against specific armor classes

vs Shock Infantry+2
vs Mounted Units (except Camels)+6
vs Ships+4
vs Camels+4
vs Elephants+6

Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.

Strong against

Computed, not from the game files

Battering Ram175 HP · 2 atkRocket Cart45 HP · 5 atkHeavy Rocket Cart65 HP · 5 atkCamel Scout70 HP · 2 atkSkirmisher30 HP · 2 atkWar Chariot65 HP · 8 atk

Weak against

Units that win the trade against Flemish Militia

Elite Kipchak45 HP · 5 atkElite Konnik (Dismounted)50 HP · 13 atkKonnik (Dismounted)45 HP · 12 atkElite Teutonic Knight110 HP · 17 atkElite Serjeant85 HP · 11 atkElite Serjeant85 HP · 11 atk