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Ratha

Ratha

ArcherDark
Counter analysisSimulate a fightCompare
Hit points

100

Attack

10 Melee

Armor

3 / 1

melee / pierce

Speed

1.3

melee

Cost

60W60G
Training time20s
Attack speed2s
Line of sight6

Combat detail

Hit points100
Attack (Melee)10
Melee armor3
Pierce armor1
Blast radius0.5 tiles

Behaviour

Transforms into: Ratha

Fully upgraded

Every generic upgrade that reaches this unit — blacksmith, university, stable, archery range, barracks, dock and monastery — researched.

Hit points100120+20
Attack1018+8
Melee armor310+7
Pierce armor111+10

Attack bonuses

Extra damage against specific armor classes

vs Cavalry Resistance-3

Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.

Strong against

Computed, not from the game files

Rocket Cart45 HP · 5 atkHeavy Rocket Cart65 HP · 5 atkBattering Ram175 HP · 2 atkCapped Ram200 HP · 3 atkSiege Ram270 HP · 4 atk

Armor classes

Mounted Units (except Camels)All ArchersUnique UnitsMounted ArchersUnblockable Melee (Armor-ignoring melee attack against units, but not against buildings)
Speed1.31.43+0.13
Attack speed21.7-0.3

Upgrade bill

3595F550W2170G
ForgingIron CastingBlast FurnaceScale Barding ArmorChain Barding ArmorPlate Barding ArmorPadded Archer ArmorLeather Archer ArmorRing Archer ArmorFletchingBodkin ArrowBracerChemistryBallisticsHusbandryBloodlinesThumb RingParthian Tactics

Civilization bonuses and unique techs are not included — pick a civ on the battle simulator to see which of these it actually has.

Armored Elephant180 HP · 4 atk

Weak against

Units that win the trade against Ratha

Elite Kipchak45 HP · 5 atkElite Konnik (Dismounted)50 HP · 13 atkKonnik (Dismounted)45 HP · 12 atkElite Teutonic Knight110 HP · 17 atkElite Boyar130 HP · 14 atkElite War Elephant600 HP · 20 atk