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Jian Swordsman

Jian Swordsman

InfantryCastle

Wu unique Shock Infantry that gains movement speed and attack but loses armor when a damage threshold is reached. Exceptionally strong vs. Archery Units. Weak vs. Militia-line.

Counter analysisSimulate a fightCompare
Hit points

70

Attack

8 Melee

Armor

0 / 5

melee / pierce

Speed

1

melee

Cost

45F50G
Training time35s
Attack speed2s
Line of sight4

Combat detail

Hit points70
Attack (Melee)8
Melee armor0
Pierce armor5

Armor classes

InfantryUnblockable Melee (Armor-ignoring melee attack against units, but not against buildings)Shock InfantryUnique Units

Fully upgraded

Every generic upgrade that reaches this unit — blacksmith, university, stable, archery range, barracks, dock and monastery — researched.

Attack812+4
Melee armor03+3
Pierce armor59+4
Speed11.1+0.1

Upgrade bill

1420F620G
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson

Civilization bonuses and unique techs are not included — pick a civ on the battle simulator to see which of these it actually has.

Notes

Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).

Attack bonuses

Extra damage against specific armor classes

vs Standard Buildings (All buildings except Wonders)+2
vs All Archers+4

Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.

Strong against

Computed, not from the game files

Fire Archer35 HP · 5 atkElite Fire Archer40 HP · 6 atkCavalry Archer50 HP · 6 atkBlackwood Archer20 HP · 4 atkGuecha Warrior55 HP · 6 atkLongbowman35 HP · 6 atk

Weak against

Units that win the trade against Jian Swordsman

Elite Kipchak45 HP · 5 atkElite Konnik (Dismounted)50 HP · 13 atkKonnik (Dismounted)45 HP · 12 atkElite Teutonic Knight110 HP · 17 atkTeutonic Knight90 HP · 14 atkElite Boyar130 HP · 14 atk