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War Chariot

War Chariot

SiegeDark
Counter analysisSimulate a fightCompare
Hit points

65

Attack

8 Pierce

Armor

0 / 5

melee / pierce

Speed

0.9

range 6

Cost

65F90G
Training time28s
Attack speed6.5s
Line of sight8

Combat detail

Hit points65
Attack (Pierce)8
Range6
Melee armor0
Pierce armor5
Minimum range1
Accuracy0%
Attack delay0.25s
Frame delay3 frames

Behaviour

Transforms into: War Chariot

Armor classes

Mounted Units (except Camels)Siege UnitsUnique UnitsUnblockable Melee (Armor-ignoring melee attack against units, but not against buildings)Heavy Siege

Fully upgraded

Every generic upgrade that reaches this unit — blacksmith, university, stable, archery range, barracks, dock and monastery — researched.

Hit points6585+20
Melee armor03+3
Pierce armor59+4
Range67+1
Speed0.90.99+0.09

Upgrade bill

1550F600W450G
Scale Barding ArmorChain Barding ArmorPlate Barding ArmorSiege EngineersHusbandryBloodlines

Civilization bonuses and unique techs are not included — pick a civ on the battle simulator to see which of these it actually has.

Attack bonuses

Extra damage against specific armor classes

vs All Buildings+2
vs Cavalry Resistance-3

Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.

Strong against

Computed, not from the game files

No lopsided matchup in its favour.

Weak against

Units that win the trade against War Chariot

Nothing clearly counters it.