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Hulk

Hulk

NavalFeudal

Warship with a close range melee attack. Strong vs. Fire Ships. Weak vs. Galleys.

Counter analysisSimulate a fightCompare
Hit points

90

Attack

4 Pierce

Armor

4 / 1

melee / pierce

Speed

1.42

range 1

Cost

75W35G
Training time42s
Attack speed1.75s
Line of sight5

Combat detail

Hit points90
Attack (Pierce)4
Range1
Melee armor4
Pierce armor1

Behaviour

Ship Unit

Armor classes

Ships

Fully upgraded

Every generic upgrade that reaches this unit — blacksmith, university, stable, archery range, barracks, dock and monastery — researched.

Attack48+4
Pierce armor12+1
Range14+3
Speed1.421.63+0.21

Upgrade bill

1200F300W1325G
FletchingBodkin ArrowBracerChemistryBallisticsCareeningDry Dock

Civilization bonuses and unique techs are not included — pick a civ on the battle simulator to see which of these it actually has.

Notes

Upgrades: to War Hulk (Dock); attack (Blacksmith); armor, cost, speed (University); more resistant to Monks (Monastery).

Attack bonuses

Extra damage against specific armor classes

vs Standard Buildings (All buildings except Wonders)-3
vs Fire Ships+1

Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.

Strong against

Computed, not from the game files

Dromon125 HP · 8 atkCaravel130 HP · 4 atkLongboat125 HP · 5 atk

Weak against

Units that win the trade against Hulk

Elite Turtle Ship350 HP · 13 atkTurtle Ship275 HP · 9 atkThirisadai250 HP · 10 atkGalleon155 HP · 9 atkCarrack135 HP · 4 atk

Upgrade path

Hulk
War Hulk
Carrack

Research bill

War Hulk
150W100G
50s
Carrack
400W315G
65s