HomeUnitsCivsCivilizationsBuildingsTechsTechnologiesTech TreeCountersBattleCompareChanges
  • Units
  • Civs
  • Tech Tree
All units
Catapult Galleon

Catapult Galleon

NavalImperial

Anti-building Siege Warship with long range, but cannot attack enemies at close range. Strong vs. buildings. Weak vs. units at close range.

Counter analysisSimulate a fightCompare
Hit points

140

Attack

30 Pierce

Armor

0 / 6

melee / pierce

Speed

1

range 12

Cost

225W100G
Training time55s
Attack speed6s
Line of sight14

Combat detail

Hit points140
Attack (Pierce)30
Range12
Melee armor0
Pierce armor6
Minimum range3

Fully upgraded

Every generic upgrade that reaches this unit — blacksmith, university, stable, archery range, barracks, dock and monastery — researched.

Attack3034+4
Pierce armor67+1
Range1215+3
Speed11.15+0.15

Notes

Upgrades: attack, range, armor, speed, cost, creation speed, (University); more resistant to Monks (Monastery).

Attack bonuses

Extra damage against specific armor classes

vs All Buildings+130
vs Siege Units+10

Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.

Strong against

Computed, not from the game files

Longboat125 HP · 5 atkDromon125 HP · 8 atkElite Longboat130 HP · 7 atkCaravel130 HP · 4 atkTurtle Ship275 HP · 9 atk

Weak against

Units that win the trade against Catapult Galleon

Blast radius
0.3 tiles

Behaviour

Ship Unit

Armor classes

ShipsUnblockable Melee (Armor-ignoring melee attack against units, but not against buildings)Long-Range Warships

Upgrade bill

1200F300W1325G
FletchingBodkin ArrowBracerChemistryBallisticsCareeningDry Dock

Civilization bonuses and unique techs are not included — pick a civ on the battle simulator to see which of these it actually has.

Galleon155 HP · 9 atkElite Turtle Ship350 HP · 13 atkCarrack135 HP · 4 atkThirisadai250 HP · 10 atkWar Hulk115 HP · 4 atk