
Fast moving Mounted Archer for hit and run attacks. Strong vs. slow units at long range. Weak vs. Skirmishers, Scorpions and units at close range.
60
7 Pierce
1 / 0
melee / pierce
1.4
range 4
Every generic upgrade that reaches this unit — blacksmith, university, stable, archery range, barracks, dock and monastery — researched.
Upgrades: attack, range, armor (Blacksmith); accuracy, armor (Archery Range); attack, accuracy (University); speed, HP (Stable); creation speed (Castle); more resistant to Monks (Monastery).
Extra damage against specific armor classes
Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.
Computed, not from the game files
Research bill
Armor classes
Upgrade bill
Civilization bonuses and unique techs are not included — pick a civ on the battle simulator to see which of these it actually has.
Units that win the trade against Heavy Cavalry Archer