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Siege Ram

Siege Ram

SiegeImperial

Anti-building Siege Weapon. Resistant to most ranged attacks. Exceptionally strong vs. buildings. Weak vs. melee units. Cannot be converted by enemy Monks from distance. Garrisoned Infantry increases speed and attack.

Counter analysisSimulate a fightCompare
Hit points

270

Attack

4 Melee

Armor

-1 / 195

melee / pierce

Speed

0.6

melee

Cost

160W75G
Training time36s
Attack speed5s
Line of sight3

Combat detail

Hit points270
Attack (Melee)4
Melee armor-1
Pierce armor195
Blast radius2 tiles
Garrison6

Notes

Upgrades: attack (University); more resistant to Monks (Monastery).

Attack bonuses

Extra damage against specific armor classes

vs All Buildings+200
vs Siege Units+65

Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.

Strong against

Computed, not from the game files

Trebuchet150 HP · 200 atkWar Chariot65 HP · 8 atkScorpion40 HP · 11 atkHeavy Scorpion60 HP · 14 atkTrebuchet (Packed)150 HP · 200 atk

Upgrade path

Capped Ram
Siege Ram

Research bill

Capped Ram
300F
50s
Siege Ram

Behaviour

Garrison Unit

Armor classes

High Pierce Armor Siege Units +2Siege UnitsUnblockable Melee (Armor-ignoring melee attack against units, but not against buildings)
Rocket Cart45 HP · 5 atk

Weak against

Units that win the trade against Siege Ram

Elite Kipchak45 HP · 5 atkElite Konnik (Dismounted)50 HP · 13 atkKonnik (Dismounted)45 HP · 12 atkElite Teutonic Knight110 HP · 17 atkElite War Elephant600 HP · 20 atkSavar145 HP · 14 atk
1000F
75s