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Elite Teutonic Knight

Elite Teutonic Knight

UniqueImperialTeutons unique

Teutonic unique Infantry with exceptional melee armor. Slow but resistant to conversion. Strong vs. melee units. Weak vs. Archery Units and Gunners.

Counter analysisSimulate a fightCompare
Hit points

110

Attack

17 Melee

Armor

10 / 2

melee / pierce

Speed

0.8

melee

Cost

85F30G
Training time12s
Attack speed2s
Line of sight5

Combat detail

Hit points110
Attack (Melee)17
Melee armor10
Pierce armor2

Armor classes

InfantryUnique Units

Fully upgraded

Every generic upgrade that reaches this unit — blacksmith, university, stable, archery range, barracks, dock and monastery — researched.

Attack1721+4
Melee armor1013+3
Pierce armor26+4
Speed0.80.88+0.08

Notes

Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).

Attack bonuses

Extra damage against specific armor classes

vs Shock Infantry+4
vs Standard Buildings (All buildings except Wonders)+4

Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.

Strong against

Computed, not from the game files

Rocket Cart45 HP · 5 atkHeavy Rocket Cart65 HP · 5 atkBattering Ram175 HP · 2 atkCapped Ram200 HP · 3 atkSkirmisher30 HP · 2 atk

Upgrade path

Teutonic Knight
Elite Teutonic Knight

Research bill

Elite Teutonic Knight
950F500
Unblockable Melee (Armor-ignoring melee attack against units, but not against buildings)

Upgrade bill

1420F620G
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson

Civilization bonuses and unique techs are not included — pick a civ on the battle simulator to see which of these it actually has.

Elite Skirmisher35 HP · 3 atk

Weak against

Units that win the trade against Elite Teutonic Knight

Elite Kipchak45 HP · 5 atkElite Konnik (Dismounted)50 HP · 13 atkKonnik (Dismounted)45 HP · 12 atk
G
50s