
Anti-archer Skirmisher that cannot attack at close range. Strong vs. Ranged Soldiers and Spearman-line. Weak vs. units at close range.
30
2 Pierce
0 / 3
melee / pierce
0.96
range 4
Armor classes
Every generic upgrade that reaches this unit — blacksmith, university, stable, archery range, barracks, dock and monastery — researched.
Upgrade bill
Civilization bonuses and unique techs are not included — pick a civ on the battle simulator to see which of these it actually has.
Upgrades: attack, range, armor (Blacksmith); attack, accuracy (University); accuracy, to Elite Skirmisher (Archery Range); creation speed (Castle); more resistant to Monks (Monastery).
Extra damage against specific armor classes
Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.
Computed, not from the game files
Units that win the trade against Skirmisher
Research bill