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Villager

Villager

EconomyDark

Gathers resources. Builds and repairs buildings. Also repairs Ships and Siege Weapons.

Counter analysisSimulate a fightCompare
Hit points

25

Attack

3 Melee

Armor

0 / 0

melee / pierce

Speed

0.8

melee

Cost

50F
Training time25s
Attack speed2s
Line of sight4

Combat detail

Hit points25
Attack (Melee)3
Melee armor0
Pierce armor0

Armor classes

Unblockable Melee (Armor-ignoring melee attack against units, but not against buildings)

Fully upgraded

Every generic upgrade that reaches this unit — blacksmith, university, stable, archery range, barracks, dock and monastery — researched.

Hit points2540+15
Melee armor01+1
Pierce armor02+2

Upgrade bill

400F200

Notes

Upgrades: HP, armor, efficiency (Town Center); wood resource-gathering (Lumber Camp); stone, gold resource-gathering (Mining Camp); build speed (University); attack (Castle); more resistant to Monks (Monastery).

Attack bonuses

Extra damage against specific armor classes

vs All Buildings+3
vs Stone Defense & Harbors (except Castles and Kreposts)+6
vs Heavy Siege+6

Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.

Strong against

Computed, not from the game files

Rocket Cart45 HP · 5 atkBattering Ram175 HP · 2 atkWar Chariot65 HP · 8 atkHeavy Rocket Cart65 HP · 5 atkCapped Ram200 HP · 3 atk
W
50G
LoomSappers

Civilization bonuses and unique techs are not included — pick a civ on the battle simulator to see which of these it actually has.

Skirmisher30 HP · 2 atk

Weak against

Units that win the trade against Villager

Elite Kipchak45 HP · 5 atkElite Konnik (Dismounted)50 HP · 13 atkKonnik (Dismounted)45 HP · 12 atkElite War Elephant600 HP · 20 atkElite Leitis130 HP · 16 atkElite Teutonic Knight110 HP · 17 atk