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Boyar

Boyar

UniqueCastleSlavs unique

Slavic unique Cavalry with exceptional melee armor. Strong vs. units at close range. Weak vs. Spearman-line and Monks.

Counter analysisSimulate a fightCompare
Hit points

100

Attack

12 Melee

Armor

4 / 2

melee / pierce

Speed

1.3

melee

Cost

60F70G
Training time15s
Attack speed1.9s
Line of sight5

Combat detail

Hit points100
Attack (Melee)12
Melee armor4
Pierce armor2

Armor classes

Mounted Units (except Camels)Unique Units

Fully upgraded

Every generic upgrade that reaches this unit — blacksmith, university, stable, archery range, barracks, dock and monastery — researched.

Hit points100120+20
Attack1216+4
Melee armor47+3
Pierce armor26+4

Notes

Upgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed, to Elite Boyar (Castle); more resistant to Monks (Monastery).

Attack bonuses

Extra damage against specific armor classes

vs Cavalry Resistance-3

Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.

Strong against

Computed, not from the game files

Rocket Cart45 HP · 5 atkHeavy Rocket Cart65 HP · 5 atkBattering Ram175 HP · 2 atkCapped Ram200 HP · 3 atkSkirmisher30 HP · 2 atk

Upgrade path

Boyar
Elite Boyar

Research bill

Elite Boyar
1000F600G
Unblockable Melee (Armor-ignoring melee attack against units, but not against buildings)
Speed1.31.43+0.13

Upgrade bill

1695F795G
ForgingIron CastingBlast FurnaceScale Barding ArmorChain Barding ArmorPlate Barding ArmorHusbandryBloodlines

Civilization bonuses and unique techs are not included — pick a civ on the battle simulator to see which of these it actually has.

Elite Skirmisher35 HP · 3 atk

Weak against

Units that win the trade against Boyar

Elite Kipchak45 HP · 5 atkElite Konnik (Dismounted)50 HP · 13 atkKonnik (Dismounted)45 HP · 12 atkElite Teutonic Knight110 HP · 17 atkElite War Elephant600 HP · 20 atkElite Boyar130 HP · 14 atk
60s