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Condottiero

Condottiero

InfantryImperial

Fast moving anti-gunpowder Infantry. Strong vs. Gunpowder Units. Weak vs. Cavalry and Archery Units. Trainable by Italians and their allies.

Counter analysisSimulate a fightCompare
Hit points

80

Attack

10 Melee

Armor

1 / 0

melee / pierce

Speed

1.2

melee

Cost

50F35G
Training time18s
Attack speed1.9s
Line of sight6

Combat detail

Hit points80
Attack (Melee)10
Melee armor1
Pierce armor0

Armor classes

InfantryUnique UnitsUnblockable Melee (Armor-ignoring melee attack against units, but not against buildings)Condottieri

Fully upgraded

Every generic upgrade that reaches this unit — blacksmith, university, stable, archery range, barracks, dock and monastery — researched.

Attack1014+4
Melee armor14+3
Pierce armor04+4
Speed1.21.32+0.12

Upgrade bill

1420F620G
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson

Civilization bonuses and unique techs are not included — pick a civ on the battle simulator to see which of these it actually has.

Notes

Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).

Attack bonuses

Extra damage against specific armor classes

vs Standard Buildings (All buildings except Wonders)+2
vs Gunpowder Units+10

Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.

Strong against

Computed, not from the game files

Rocket Cart45 HP · 5 atkHeavy Rocket Cart65 HP · 5 atkBattering Ram175 HP · 2 atkCamel Scout70 HP · 2 atkCapped Ram200 HP · 3 atkSkirmisher30 HP · 2 atk

Weak against

Units that win the trade against Condottiero

Elite Kipchak45 HP · 5 atkElite Konnik (Dismounted)50 HP · 13 atkKonnik (Dismounted)45 HP · 12 atkElite Teutonic Knight110 HP · 17 atkElite Boyar130 HP · 14 atkElite War Elephant600 HP · 20 atk