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Spearman

Spearman

InfantryDark

Anti-cavalry Infantry. Strong vs. Mounted Units, especially elephants. Weak vs. Ranged Soldiers and Infantry.

Counter analysisSimulate a fightCompare
Hit points

45

Attack

3 Melee

Armor

0 / 0

melee / pierce

Speed

1

melee

Cost

35F25W
Training time22s
Attack speed3s
Line of sight4

Combat detail

Hit points45
Attack (Melee)3
Melee armor0
Pierce armor0

Armor classes

SpearmenInfantryUnblockable Melee (Armor-ignoring melee attack against units, but not against buildings)

Fully upgraded

Every generic upgrade that reaches this unit — blacksmith, university, stable, archery range, barracks, dock and monastery — researched.

Attack37+4
Melee armor03+3
Pierce armor04+4
Speed11.1+0.1

Upgrade bill

1420F620G
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson

Civilization bonuses and unique techs are not included — pick a civ on the battle simulator to see which of these it actually has.

Notes

Upgrades: attack, armor (Blacksmith); speed, to Pikeman (Barracks); creation speed (Castle); more resistant to Monks (Monastery).

Attack bonuses

Extra damage against specific armor classes

vs Shock Infantry+1
vs Standard Buildings (All buildings except Wonders)+1
vs Elephants+15
vs Mounted Units (except Camels)+15
vs Ships+9
vs Camels+12

Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.

Strong against

Computed, not from the game files

War Chariot65 HP · 8 atkArambai60 HP · 12 atkCamel Scout70 HP · 2 atkRocket Cart45 HP · 5 atkKipchak40 HP · 4 atkCavalry Archer50 HP · 6 atk

Weak against

Units that win the trade against Spearman

Elite Kipchak45 HP · 5 atkElite Konnik (Dismounted)50 HP · 13 atkKonnik (Dismounted)45 HP · 12 atkElite Cataphract150 HP · 12 atkElite Jaguar Warrior75 HP · 19 atkLegionary75 HP · 12 atk

Upgrade path

Spearman
Pikeman
Halberdier

Research bill

Pikeman
160F90G
35s
Halberdier
300F600G
50s