Analysis
Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.
4 left standing · 18.9s
18.9s
0.28×
resources destroyed per resource lost, side A
10/10
1300 res
6/10
360 res
What each side does to the other, per hit and per second.
Elite Steppe Lancer
vs PikemanPikeman
vs Elite Steppe Lancer10 Elite Steppe Lancer beat up to 9 Pikeman.
Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.