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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
700F400G
1000 total HP
Civilization
Scale Barding ArmorChain Barding ArmorPlate Barding ArmorHusbandryBloodlines
Upgrade bill
1050F450G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Pikeman wins

4 left standing · 18.9s

Counter analysis
Duration

18.9s

Trade ratio

0.28×

resources destroyed per resource lost, side A

A lost

10/10

1300 res

B lost

6/10

360 res

Surviving units over time
0s · 10 v 1018.9s · 0 v 4
■ Elite Steppe Lancer■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Elite Steppe Lancer

vs Pikeman
Damage / hit
8
Hits to kill
7
DPS
4
Free shots
0.9s
Attack
11
Armour
3/6
Range
1

Pikeman

vs Elite Steppe Lancer
Damage / hit
27
Hits to kill
4
DPS
9
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Elite Steppe Lancer beat up to 9 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.