Analysis
Computed from attack classes, armour and cost — not hand-written lists.

Fast moving Cavalry with increased attack range. Strong in groups. Weak vs. Cavalry, Camel Riders and Archery Units.
80
11
0 / 2
melee / pierce
1.45
range 1
These matchups are this site's own model, not values from the game files. Damage per hit is resolved class by class against the defender's armour, turned into DPS with reload time and projectile accuracy, then weighted by resource cost (gold and stone counted at 1.5× food and wood). A trade has to be 1.5× lopsided before it is listed.
Elite Steppe Lancer wins these trades
Rocket Cart
Skirmisher
Heavy Rocket Cart
Elite Skirmisher
Genitour
Battering Ram
These win the trade against Elite Steppe Lancer
Elite Kipchak
Elite Konnik (Dismounted)
Konnik (Dismounted)
Elite Teutonic Knight
Elite War Elephant
Elite Boyar