Analysis
Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.
9 left standing · 10s
10s
6.32×
resources destroyed per resource lost, side A
1/10
95 res
10/10
600 res
What each side does to the other, per hit and per second.
Elite Urumi Swordsman
vs PikemanPikeman
vs Elite Urumi Swordsman10 Elite Urumi Swordsman beat up to 22 Pikeman.
Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.