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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
650F200G
650 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Elite Urumi Swordsman wins

9 left standing · 10s

Counter analysis
Duration

10s

Trade ratio

6.32×

resources destroyed per resource lost, side A

A lost

1/10

95 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1010s · 9 v 0
■ Elite Urumi Swordsman■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Elite Urumi Swordsman

vs Pikeman
Damage / hit
12
Hits to kill
5
DPS
6
Free shots
0s
Attack
15 +4
Armour
4/4
Speed
1.21

Pikeman

vs Elite Urumi Swordsman
Damage / hit
4
Hits to kill
17
DPS
1.33
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Elite Urumi Swordsman beat up to 22 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.