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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
500F250G
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Champi Warrior wins

8 left standing · 12s

Counter analysis
Duration

12s

Trade ratio

3.43×

resources destroyed per resource lost, side A

A lost

2/10

175 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1012s · 8 v 0
■ Champi Warrior■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Champi Warrior

vs Pikeman
Damage / hit
10
Hits to kill
6
DPS
5
Free shots
0s
Attack
13 +4
Armour
3/7
Speed
1.21

Pikeman

vs Champi Warrior
Damage / hit
5
Hits to kill
11
DPS
1.67
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Champi Warrior beat up to 16 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.