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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ACastle
550F250G
600 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Throwing Axeman wins

5 left standing · 39s

Counter analysis
Duration

39s

Trade ratio

1.3×

resources destroyed per resource lost, side A

A lost

5/10

463 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1039s · 5 v 0
■ Throwing Axeman■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Throwing Axeman

vs Pikeman
Damage / hit
4
Hits to kill
14
DPS
2
Free shots
2.7s
Attack
11 +4
Armour
3/4
Range
3

Pikeman

vs Throwing Axeman
Damage / hit
5
Hits to kill
12
DPS
1.67
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Throwing Axeman beat up to 11 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.