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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
2250W2250G
800 total HP
Civilization
ChemistryBallisticsSiege Engineers
Upgrade bill
800F900W375G
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Bombard Cannon wins

10 left standing · 6.7s

Counter analysis
Duration

6.7s

Trade ratio

∞

resources destroyed per resource lost, side A

A lost

0/10

0 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 106.7s · 10 v 0
■ Bombard Cannon■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Bombard Cannon

vs Pikeman
Damage / hit
37
Hits to kill
2
DPS
5.69
Free shots
11.8s
Attack
41 +1
Armour
2/5
Range
13

Pikeman

vs Bombard Cannon
Damage / hit
6
Hits to kill
14
DPS
2
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Bombard Cannon beat up to 28 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.