Analysis
Computed from attack classes, armour and cost — not hand-written lists.

Siege Gunpowder Unit with long range, but cannot attack at close range. Strong vs. buildings and Siege Weapons. Weak vs. units at close range.
80
40
2 / 5
melee / pierce
0.7
range 12
These matchups are this site's own model, not values from the game files. Damage per hit is resolved class by class against the defender's armour, turned into DPS with reload time and projectile accuracy, then weighted by resource cost (gold and stone counted at 1.5× food and wood). A trade has to be 1.5× lopsided before it is listed.
Bombard Cannon wins these trades
War Chariot
Fire Archer
Rocket Cart
Cavalry Archer
Blackwood Archer
Heavy Rocket Cart
These win the trade against Bombard Cannon
Elite Kipchak
Elite Konnik (Dismounted)
Konnik (Dismounted)
Elite War Elephant
War Elephant
Elite Battle Elephant