Analysis
Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.
9 left standing · 18.2s
18.2s
3.2×
resources destroyed per resource lost, side A
1/10
188 res
10/10
600 res
What each side does to the other, per hit and per second.
Heavy Scorpion
vs PikemanPikeman
vs Heavy Scorpion10 Heavy Scorpion beat up to 16 Pikeman.
Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.