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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side AImperial
750W750G
600 total HP
Civilization
Siege Engineers
Upgrade bill
500F600W
Side BFeudal
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Heavy Scorpion wins

9 left standing · 18.2s

Counter analysis
Duration

18.2s

Trade ratio

3.2×

resources destroyed per resource lost, side A

A lost

1/10

188 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1018.2s · 9 v 0
■ Heavy Scorpion■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Heavy Scorpion

vs Pikeman
Damage / hit
12
Hits to kill
5
DPS
3.33
Free shots
7.3s
Attack
14
Armour
1/8
Range
8

Pikeman

vs Heavy Scorpion
Damage / hit
7
Hits to kill
9
DPS
2.33
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Heavy Scorpion beat up to 16 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.