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Analysis

Battle simulator

Two stacks, real armour classes, real reload timers. Overkill is wasted and out-ranged units eat free shots while they close.

Side ADark
500F200G
400 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresGambesonsArson
Upgrade bill
1470F720G
Side BCastle
350F250W
550 total HP
Civilization
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson
Upgrade bill
1420F620G
Upgrades

Result

Militia wins

2 left standing · 50s

Counter analysis
Duration

50s

Trade ratio

0.94×

resources destroyed per resource lost, side A

A lost

8/10

640 res

B lost

10/10

600 res

Surviving units over time
0s · 10 v 1050s · 2 v 0
■ Militia■ Pikeman

Engagement detail

What each side does to the other, per hit and per second.

Militia

vs Pikeman
Damage / hit
5
Hits to kill
11
DPS
2.5
Free shots
0s
Attack
8 +4
Armour
3/6
Speed
0.99

Pikeman

vs Militia
Damage / hit
5
Hits to kill
8
DPS
1.67
Free shots
0s
Attack
8 +4
Armour
3/4
Speed
1.1

10 Militia beat up to 10 Pikeman.

Both stacks are assumed to be in contact and focused on one target at a time. Kiting after contact, collision, splash radius, healing, conversion and terrain are not modelled — treat the result as the maths of the trade, not a replay.