Analysis
Computed from attack classes, armour and cost — not hand-written lists.

All-purpose Infantry. Strong vs. buildings, Infantry, Scout Cavalry- and Skirmisher-line. Weak vs. Ranged Soldiers at long range.
40
4
0 / 1
melee / pierce
0.9
melee
These matchups are this site's own model, not values from the game files. Damage per hit is resolved class by class against the defender's armour, turned into DPS with reload time and projectile accuracy, then weighted by resource cost (gold and stone counted at 1.5× food and wood). A trade has to be 1.5× lopsided before it is listed.
Militia wins these trades
Rocket Cart
Battering Ram
Skirmisher
Heavy Rocket Cart
Fire Archer
Capped Ram
These win the trade against Militia
Elite Kipchak
Elite Konnik (Dismounted)
Konnik (Dismounted)
Elite Teutonic Knight
Elite War Elephant
Savar