
Villagers move +5% faster in Dark Age, +10% faster starting in Feudal Age
3
2
2
42
Straight from the in-game civilization description
Villagers move +5% faster in Dark Age, +10% faster starting in Feudal Age
economic
Stable Units cost -15/20% in Castle/Imperial Age
defensive
Ships move +10% faster
military
Genitour available at the Archery Range starting in Castle Age
Trained only by Berbers
Camel Archer
Berber unique Mounted Archer. Exceptionally strong vs. Mounted Archers. Weak vs. Spearman-line, Skirmishers and Camel Riders.
55 HP · 7 atk · 0/1 armor
Elite Camel Archer
Berber unique Mounted Archer. Exceptionally strong vs. Mounted Archers. Weak vs. Spearman-line, Skirmishers and Camel Riders.
Researched at the Castle
32 units and 10 technologies other civs have
Missing units
60 HP · 8 atk · 1/1 armor
Missing technologies