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Berbers

Berbers

CavalryNaval

Villagers move +5% faster in Dark Age, +10% faster starting in Feudal Age

Tech treeCompare civs
Bonuses

3

Unique units

2

Unique techs

2

Tech gaps

42

Civilization bonuses

Straight from the in-game civilization description

Villagers move +5% faster in Dark Age, +10% faster starting in Feudal Age

economic

Stable Units cost -15/20% in Castle/Imperial Age

defensive

Ships move +10% faster

military

Team bonus

Genitour available at the Archery Range starting in Castle Age

Unique units

Trained only by Berbers

Camel Archer

UniqueCastle

Berber unique Mounted Archer. Exceptionally strong vs. Mounted Archers. Weak vs. Spearman-line, Skirmishers and Camel Riders.

55 HP · 7 atk · 0/1 armor

Elite Camel Archer

UniqueImperial

Berber unique Mounted Archer. Exceptionally strong vs. Mounted Archers. Weak vs. Spearman-line, Skirmishers and Camel Riders.

Unique technologies

Researched at the Castle

Kasbah

Castle

Team Castles work +25% faster.

250F250G

Maghrebi Camels

Imperial

Camel Units regenerate 15 HP per minute.

700F300

Tech tree gaps

32 units and 10 technologies other civs have

Missing units

ArbalesterArmored ElephantBattle ElephantCatapult GalleonChampi RunnerChampi ScoutChampi WarriorDromonEagle ScoutEagle WarriorElephant ArcherElite Battle Elephant

60 HP · 8 atk · 1/1 armor

G
+20 more

Missing technologies

ArchitectureBlock PrintingBombard TowerGambesonsIncendiariesKeepParthian TacticsSanctitySappersTwo-Man Saw