Reference
Exactly what Berbers can train, build and research, by age.
Cavalry and Naval civilization
•Villagers move +5% faster in Dark Age, +10% faster starting in Feudal Age
•Stable Units cost -15/20% in Castle/Imperial Age
•Ships move +10% faster
Team bonusGenitour available at the Archery Range starting in Castle Age
55 units · 27 buildings · 75 technologies. Each building carries what it trains and researches; upgrades sit under what they upgrade from.