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Chinese

Chinese

ArcherGunpowder

Start with +3 Villagers, but -50 wood and -200 food

Tech treeCompare civs
Bonuses

4

Unique units

2

Unique techs

2

Tech gaps

45

Civilization bonuses

Straight from the in-game civilization description

Start with +3 Villagers, but -50 wood and -200 food

economic

Technologies cost -5/10/15% in Feudal/Castle/Imperial Age

defensive

Town Centers +7 line of sight and provide +15 population space

economic

Fire Lancers and Fire Ships move +5/10% faster in Castle/Imperial Age

defensive

Team bonus

Farms +10% food

Unique units

Trained only by Chinese

Chu Ko Nu

UniqueCastle

Chinese unique Foot Archer with rapid-fire attack. Strong vs. Infantry. Weak vs. Archery Units and Siege Weapons.

45 HP · 8 atk · 0/0 armor

Elite Chu Ko Nu

UniqueImperial

Chinese unique Foot Archer with rapid-fire attack. Strong vs. Infantry. Weak vs. Archery Units and Siege Weapons.

50 HP · 10 atk · 0/0 armor

Unique technologies

Researched at the Castle

Great Wall

Castle

Walls, Watch Tower-line and Bombard Towers +30% HP.

400W200S

Rocketry

Imperial

Scorpions, Rocket Carts and Lou Chuans +25% attack; Lou Chuans fire rockets.

1100F900G

Tech tree gaps

34 units and 11 technologies other civs have

Missing units

Armored ElephantBattle ElephantBombard CannonCamel RiderCannon GalleonCatapult GalleonChampi RunnerChampi ScoutChampi WarriorDromonEagle ScoutEagle Warrior+22 more

Missing technologies

Carvel HullCrop RotationGambesonsGuildsHeresyHoardingsIncendiariesParthian TacticsRedemptionSiege EngineersTreadmill Crane