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Chinese

Chinese

ArcherGunpowder

Start with +3 Villagers, but -50 wood and -200 food

Tech treeCompare civs
Bonuses

4

Unique units

2

Unique techs

2

Tech gaps

45

Civilization bonuses

Straight from the in-game civilization description

Start with +3 Villagers, but -50 wood and -200 food

economic

Technologies cost -5/10/15% in Feudal/Castle/Imperial Age

defensive

Town Centers +7 line of sight and provide +15 population space

economic

Fire Lancers and Fire Ships move +5/10% faster in Castle/Imperial Age

defensive

Team bonus

Farms +10% food

Unique units

Trained only by Chinese

Chu Ko Nu

UniqueCastle

Chinese unique Foot Archer with rapid-fire attack. Strong vs. Infantry. Weak vs. Archery Units and Siege Weapons.

45 HP · 8 atk · 0/0 armor

Elite Chu Ko Nu

UniqueImperial

Chinese unique Foot Archer with rapid-fire attack. Strong vs. Infantry. Weak vs. Archery Units and Siege Weapons.

Unique technologies

Researched at the Castle

Great Wall

Castle

Walls, Watch Tower-line and Bombard Towers +30% HP.

400W200S

Rocketry

Imperial

Scorpions, Rocket Carts and Lou Chuans +25% attack; Lou Chuans fire rockets.

1100F900

Tech tree gaps

34 units and 11 technologies other civs have

Missing units

Armored ElephantBattle ElephantBombard CannonCamel RiderCannon GalleonCatapult GalleonChampi RunnerChampi ScoutChampi WarriorDromonEagle ScoutEagle Warrior

50 HP · 10 atk · 0/0 armor

G
+22 more

Missing technologies

Carvel HullCrop RotationGambesonsGuildsHeresyHoardingsIncendiariesParthian TacticsRedemptionSiege EngineersTreadmill Crane