Reference
Exactly what Chinese can train, build and research, by age.
Archer and Gunpowder civilization
•Start with +3 Villagers, but -50 wood and -200 food
•Technologies cost -5/10/15% in Feudal/Castle/Imperial Age
•Town Centers +7 line of sight and provide +15 population space
•Fire Lancers and Fire Ships move +5/10% faster in Castle/Imperial Age
Team bonusFarms +10% food
52 units · 29 buildings · 74 technologies. Each building carries what it trains and researches; upgrades sit under what they upgrade from.