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Franks

Franks

Cavalry

Foragers work +15% faster

Tech treeCompare civs
Bonuses

4

Unique units

2

Unique techs

2

Tech gaps

50

Civilization bonuses

Straight from the in-game civilization description

Foragers work +15% faster

military

Mill technologies free

military

Mounted Units +20% HP starting in Feudal Age

military

Castles cost -15/25% in Castle/Imperial Age

defensive

Team bonus

Knight-line +2 line of sight

Unique units

Trained only by Franks

Throwing Axeman

UniqueCastle

Frankish unique Infantry with ranged melee attack. Strong vs. Infantry. Weak vs. Archery Units and Siege Weapons.

60 HP · 7 atk · 0/0 armor

Elite Throwing Axeman

UniqueImperial

Frankish unique Infantry with ranged melee attack. Strong vs. Infantry. Weak vs. Archery Units and Siege Weapons.

Unique technologies

Researched at the Castle

Bearded Axe

Castle

Throwing Axemen +2 range.

300F300G

Chivalry

Imperial

Stables work +40% faster.

600W500

Tech tree gaps

34 units and 16 technologies other civs have

Missing units

ArbalesterArmored ElephantBattle ElephantCamel RiderCatapult GalleonChampi RunnerChampi ScoutChampi WarriorDromonEagle ScoutEagle WarriorElephant Archer

70 HP · 8 atk · 1/0 armor

G
+22 more

Missing technologies

AtonementBloodlinesBombard TowerBracerGuildsHeated ShotIncendiariesKeepParthian TacticsRedemptionRing Archer ArmorShipwright+4 more