
Foragers work +15% faster
4
2
2
50
Straight from the in-game civilization description
Foragers work +15% faster
military
Mill technologies free
military
Mounted Units +20% HP starting in Feudal Age
military
Castles cost -15/25% in Castle/Imperial Age
defensive
Knight-line +2 line of sight
Trained only by Franks
Throwing Axeman
Frankish unique Infantry with ranged melee attack. Strong vs. Infantry. Weak vs. Archery Units and Siege Weapons.
60 HP · 7 atk · 0/0 armor
Elite Throwing Axeman
Frankish unique Infantry with ranged melee attack. Strong vs. Infantry. Weak vs. Archery Units and Siege Weapons.
Researched at the Castle
34 units and 16 technologies other civs have
Missing units
70 HP · 8 atk · 1/0 armor
Missing technologies