
Foragers work +15% faster
4
2
2
50
Straight from the in-game civilization description
Foragers work +15% faster
military
Mill technologies free
military
Mounted Units +20% HP starting in Feudal Age
military
Castles cost -15/25% in Castle/Imperial Age
defensive
Knight-line +2 line of sight
Trained only by Franks
Throwing Axeman
Frankish unique Infantry with ranged melee attack. Strong vs. Infantry. Weak vs. Archery Units and Siege Weapons.
60 HP · 7 atk · 0/0 armor
Elite Throwing Axeman
Frankish unique Infantry with ranged melee attack. Strong vs. Infantry. Weak vs. Archery Units and Siege Weapons.
70 HP · 8 atk · 1/0 armor
Researched at the Castle
34 units and 16 technologies other civs have
Missing units
Missing technologies