Reference
Exactly what Franks can train, build and research, by age.
Cavalry civilization
•Foragers work +15% faster
•Mill technologies free
•Mounted Units +20% HP starting in Feudal Age
•Castles cost -15/25% in Castle/Imperial Age
Team bonusKnight-line +2 line of sight
51 units · 27 buildings · 69 technologies. Each building carries what it trains and researches; upgrades sit under what they upgrade from.