
Start with a Mule Cart
4
2
2
48
Straight from the in-game civilization description
Start with a Mule Cart
economic
Units and buildings receive -15% damage when located on higher elevation
defensive
Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
defensive
Fortified Churches provide Villagers in a 9 tiles radius with +10% work rate
economic
Building repairs cost -25%
Trained only by Georgians
Monaspa
Georgian unique Heavy Cavalry that becomes stronger when other Monaspas or Knight-line units are nearby. Strong vs. Infantry and Cavalry. Weak vs. Spearman-line and Monks.
70 HP · 12 atk · 3/2 armor
Elite Monaspa
Georgian unique Heavy Cavalry that becomes stronger when other Monaspas or Knight-line units are nearby. Strong vs. Infantry and Cavalry. Weak vs. Spearman-line and Monks.
Researched at the Castle
35 units and 13 technologies other civs have
Missing units
80 HP · 14 atk · 5/2 armor
Missing technologies