Reference
Exactly what Georgians can train, build and research, by age.
Defensive and Cavalry civilization
•Start with a Mule Cart
•Units and buildings receive -15% damage when located on higher elevation
•Mounted Units regenerate 2/8/14 HP per minute in Feudal/Castle/Imperial Age
•Fortified Churches provide Villagers in a 9 tiles radius with +10% work rate
Team bonusBuilding repairs cost -25%
50 units · 27 buildings · 72 technologies. Each building carries what it trains and researches; upgrades sit under what they upgrade from.