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Gurjaras

Gurjaras

CavalryCamel

Start with 2 Forage Bushes

Tech treeCompare civs
Bonuses

4

Unique units

2

Unique techs

2

Tech gaps

54

Civilization bonuses

Straight from the in-game civilization description

Start with 2 Forage Bushes

military

Can garrison livestock in Mills to passively produce food

economic

Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age

defensive

Docks +5 garrison capacity

military

Team bonus

Camel and Elephant Units train +25% faster

Unique units

Trained only by Gurjaras

Chakram Thrower

UniqueCastle

Gurjara unique Infantry with ranged melee attack that deals pass through damage. Strong vs. Infantry and large groups of units. Weak vs. Cavalry and Siege Weapons.

40 HP · 3 atk · 1/0 armor

Elite Chakram Thrower

UniqueImperial

Gurjara unique Infantry with ranged melee attack that deals pass through damage. Strong vs. Infantry and large groups of units. Weak vs. Cavalry and Siege Weapons.

Unique technologies

Researched at the Castle

Kshatriyas

Castle

Military Units cost -25% food.

500F450G

Frontier Guards

Imperial

Camel Riders and Elephant Archers +4 melee armor.

800F700

Tech tree gaps

38 units and 16 technologies other civs have

Missing units

ArbalesterBattering RamBattle ElephantCapped RamCatapult GalleonCavalierCavalry ArcherChampi RunnerChampi ScoutChampi WarriorChampionDromon

50 HP · 4 atk · 1/0 armor

G
+26 more

Missing technologies

ArrowslitsBlast FurnaceBlock PrintingBombard TowerDry DockFaithGambesonsGuildsIncendiariesParthian TacticsRing Archer ArmorSappers+4 more