
Do not need houses, but start with -100 wood
4
2
2
60
Straight from the in-game civilization description
Do not need houses, but start with -100 wood
economic
Cavalry Archers cost -10/20% in Castle/Imperial Age
defensive
Trebuchets fire more accurately at units and small targets
military
On Nomadic maps, the first Town Center spawns a scouting Horse
economic
Stables work +20% faster
Trained only by Huns
Tarkan
Hunnic unique Heavy Cavalry. Exceptionally strong vs. buildings. Weak vs. Spearman-line and Camel Riders.
100 HP · 8 atk · 1/3 armor
Elite Tarkan
Hunnic unique Heavy Cavalry. Exceptionally strong vs. buildings. Weak vs. Spearman-line and Camel Riders.
150 HP · 11 atk · 1/4 armor
Researched at the Castle
38 units and 22 technologies other civs have
Missing units
Missing technologies