HomeUnitsCivsCivilizationsBuildingsTechsTechnologiesTech TreeCountersBattleCompareChanges
  • Units
  • Civs
  • Tech Tree
All civilizations
Huns

Huns

Cavalry

Do not need houses, but start with -100 wood

Tech treeCompare civs
Bonuses

4

Unique units

2

Unique techs

2

Tech gaps

60

Civilization bonuses

Straight from the in-game civilization description

Do not need houses, but start with -100 wood

economic

Cavalry Archers cost -10/20% in Castle/Imperial Age

defensive

Trebuchets fire more accurately at units and small targets

military

On Nomadic maps, the first Town Center spawns a scouting Horse

economic

Team bonus

Stables work +20% faster

Unique units

Trained only by Huns

Tarkan

UniqueCastle

Hunnic unique Heavy Cavalry. Exceptionally strong vs. buildings. Weak vs. Spearman-line and Camel Riders.

100 HP · 8 atk · 1/3 armor

Elite Tarkan

UniqueImperial

Hunnic unique Heavy Cavalry. Exceptionally strong vs. buildings. Weak vs. Spearman-line and Camel Riders.

150 HP · 11 atk · 1/4 armor

Unique technologies

Researched at the Castle

Marauders

Castle

Tarkans can be trained at Stables.

300W200G

Atheism

Imperial

Enemy Relics generate -50% resources; Wonder and Relic victory takes +100 years.

500F300

Tech tree gaps

38 units and 22 technologies other civs have

Missing units

ArbalesterArmored ElephantBattle ElephantBombard CannonCamel RiderCannon GalleonCarrackCatapult GalleonChampi RunnerChampi ScoutChampi WarriorChampion
W
+26 more

Missing technologies

ArchitectureArrowslitsBlock PrintingBombard TowerCrop RotationFortified WallGambesonsGuard TowerHeated ShotHerbal MedicineHoardingsIncendiaries+10 more