Reference
Exactly what Huns can train, build and research, by age.
Cavalry civilization
•Do not need houses, but start with -100 wood
•Cavalry Archers cost -10/20% in Castle/Imperial Age
•Trebuchets fire more accurately at units and small targets
•On Nomadic maps, the first Town Center spawns a scouting Horse
Team bonusStables work +20% faster
49 units · 24 buildings · 63 technologies. Each building carries what it trains and researches; upgrades sit under what they upgrade from.