
Farms cost -40%
5
2
2
45
Straight from the in-game civilization description
Farms cost -40%
economic
Town Centers +10 garrison capacity; Towers +5 garrison capacity
economic
Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age
defensive
Monks +100% healing range
military
Murder Holes, Herbal Medicine free
military
Units more resistant to conversion
Trained only by Teutons
Teutonic Knight
Teutonic unique Infantry with exceptional melee armor. Slow but resistant to conversion. Strong vs. melee units. Weak vs. Archery Units and Gunners.
90 HP · 14 atk · 7/2 armor
Elite Teutonic Knight
Teutonic unique Infantry with exceptional melee armor. Slow but resistant to conversion. Strong vs. melee units. Weak vs. Archery Units and Gunners.
Researched at the Castle
35 units and 10 technologies other civs have
Missing units
110 HP · 17 atk · 10/2 armor
Missing technologies