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Teutons

Teutons

InfantryDefensive

Farms cost -40%

Tech treeCompare civs
Bonuses

5

Unique units

2

Unique techs

2

Tech gaps

45

Civilization bonuses

Straight from the in-game civilization description

Farms cost -40%

economic

Town Centers +10 garrison capacity; Towers +5 garrison capacity

economic

Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age

defensive

Monks +100% healing range

military

Murder Holes, Herbal Medicine free

military

Team bonus

Units more resistant to conversion

Unique units

Trained only by Teutons

Teutonic Knight

UniqueCastle

Teutonic unique Infantry with exceptional melee armor. Slow but resistant to conversion. Strong vs. melee units. Weak vs. Archery Units and Gunners.

90 HP · 14 atk · 7/2 armor

Elite Teutonic Knight

UniqueImperial

Teutonic unique Infantry with exceptional melee armor. Slow but resistant to conversion. Strong vs. melee units. Weak vs. Archery Units and Gunners.

Unique technologies

Researched at the Castle

Ironclad

Castle

Siege Weapons +4 melee armor.

400W350G

Crenellations

Imperial

Castles +3 range, garrisoned Infantry fires arrows.

600F400

Tech tree gaps

35 units and 10 technologies other civs have

Missing units

ArbalesterArmored ElephantBattle ElephantCamel RiderCatapult GalleonChampi RunnerChampi ScoutChampi WarriorDromonEagle ScoutEagle WarriorElephant Archer

110 HP · 17 atk · 10/2 armor

S
+23 more

Missing technologies

ArchitectureBracerDry DockGold Shaft MiningHusbandryIncendiariesParthian TacticsShipwrightThumb RingTreadmill Crane