Reference
Exactly what Teutons can train, build and research, by age.
Infantry and Defensive civilization
•Farms cost -40%
•Town Centers +10 garrison capacity; Towers +5 garrison capacity
•Barracks and Stable Units +1/+2 melee armor in Castle/Imperial Age
•Monks +100% healing range
Team bonusUnits more resistant to conversion
50 units · 29 buildings · 75 technologies. Each building carries what it trains and researches; upgrades sit under what they upgrade from.