Analysis
Computed from attack classes, armour and cost — not hand-written lists.

Viking unique Infantry that regenerates HP. Strong vs. Infantry and Siege Weapons. Weak vs. Archery Units and Gunners.
54
12
1 / 1
melee / pierce
1.05
melee
These matchups are this site's own model, not values from the game files. Damage per hit is resolved class by class against the defender's armour, turned into DPS with reload time and projectile accuracy, then weighted by resource cost (gold and stone counted at 1.5× food and wood). A trade has to be 1.5× lopsided before it is listed.
Berserk wins these trades
Rocket Cart
Battering Ram
Heavy Rocket Cart
Skirmisher
Camel Scout
Capped Ram
These win the trade against Berserk
Elite Kipchak
Elite Konnik (Dismounted)
Konnik (Dismounted)
Elite Teutonic Knight
Elite War Elephant
Elite Boyar