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Berserk

Berserk

UniqueCastleVikings unique

Viking unique Infantry that regenerates HP. Strong vs. Infantry and Siege Weapons. Weak vs. Archery Units and Gunners.

Counter analysisSimulate a fightCompare
Hit points

54

Attack

12 Melee

Armor

1 / 1

melee / pierce

Speed

1.05

melee

Cost

65F20G
Training time14s
Attack speed2s
Line of sight3

Combat detail

Hit points54
Attack (Melee)12
Melee armor1
Pierce armor1

Armor classes

InfantryUnique UnitsUnblockable Melee (Armor-ignoring melee attack against units, but not against buildings)

Fully upgraded

Every generic upgrade that reaches this unit — blacksmith, university, stable, archery range, barracks, dock and monastery — researched.

Attack1216+4
Melee armor14+3
Pierce armor15+4
Speed1.051.16+0.1

Upgrade bill

1420F620G
ForgingIron CastingBlast FurnaceScale Mail ArmorChain Mail ArmorPlate Mail ArmorSquiresArson

Civilization bonuses and unique techs are not included — pick a civ on the battle simulator to see which of these it actually has.

Notes

Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, to Elite Berserk (Castle); more resistant to Monks (Monastery).

Attack bonuses

Extra damage against specific armor classes

vs Shock Infantry+2
vs Standard Buildings (All buildings except Wonders)+2

Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.

Strong against

Computed, not from the game files

Rocket Cart45 HP · 5 atkBattering Ram175 HP · 2 atkHeavy Rocket Cart65 HP · 5 atkSkirmisher30 HP · 2 atkCamel Scout70 HP · 2 atkCapped Ram200 HP · 3 atk

Weak against

Units that win the trade against Berserk

Elite Kipchak45 HP · 5 atkElite Konnik (Dismounted)50 HP · 13 atkKonnik (Dismounted)45 HP · 12 atkElite Teutonic Knight110 HP · 17 atkElite War Elephant600 HP · 20 atkElite Boyar130 HP · 14 atk

Upgrade path

Berserk
Elite Berserk

Research bill

Elite Berserk
1075F475G
45s