
Quick land transport used to unload units over enemy walls. Resistant to most ranged attacks. Weak vs. melee units. Cannot be converted by enemy Monks from distance. Garrisoned Infantry increases speed. Cannot be used by Mounted Units.
175
0 Melee
-2 / 100
melee / pierce
0.96
melee
Behaviour
Armor classes
Upgrades: more resistant to Monks (Monastery).
Strong and weak against are computed by this site from attack classes, armour and cost — the game files ship no counter list. See the counter analysis for the full working.
Computed, not from the game files
No lopsided matchup in its favour.
Units that win the trade against Siege Tower
Nothing clearly counters it.